WaveWarp is a live drawing board for audio: drag blocks onto a canvas, wire them together, and the sound flows through your chain in real time — one sample at a time. The same idea, from a 1998 classic to a modern, cross-platform revival.
Every block does one thing to sound — read a sound card, apply an effect, mix, measure, record. The cable between two blocks is the audio flowing from one to the next. You literally draw your own signal path, and you hear it run in real time as you build it.
Under the hood, WaveWarp processes one sample-frame at a time. That is what makes true, sample-accurate feedback loops possible — and it has been the beating heart of WaveWarp since day one.
WaveWarp began as a commercial Windows product from Sounds Logical, went quiet for two decades, and came back rebuilt from the ground up.
A Windows workbench and a DirectX effect host in one. It shipped with a Component Library of effects, a live message window, transport controls and parameter windows — and it earned an Electronic Musician 2001 Editors' Choice.
The Component Library on the left, a hotkeys window, a transport window, the drawing board, and floating parameter windows for every block. It looked like Windows 98 — because it was.
A WAV input fanned into a down-sampler, a delay and an up-sampler, then merged and played out — mixing sample rates on one board. Different chrome, identical concept to the board at the top of this page.
Sounds Logical wound down and WaveWarp went dormant. The source survived, the licensed third-party pieces did not travel — but the core idea kept its pull.
A clean C++17 / JUCE engine drives one core into two front-ends: the cross-platform DrawingBoard desktop app and a mobile player on Android. Your boards live in your account in the cloud, so the same board plays on your phone.
Everything the original could do, plus the things a modern machine — and a phone — make possible.
The per-sample core is intact, so feedback loops behave exactly right — no block-processing shortcuts.
Record from one interface and play out of another — different clocks and sample rates on one board.
Cables carry a bus, not just one channel. Split, process and merge from mono to surround.
Fold your signal through a real room's impulse response, stored in your own cloud IR library.
Bundle a busy patch into one tidy block, dive in to edit, pop back out — wiring intact.
Boards live in your account and autosave. Draw on the desktop, then play the same board on your phone.
Sound you can draw, and hear in real time — processed one sample at a time — now open where the original was closed, on every device you own.
Explore the mobile player that brings the boards you draw straight to your phone.